Posts Tagged ‘Rhythm Ferret’

Ripping the groove from a song or guitar riff

Friday, June 11th, 2010

Often randomize and humanize functions are used to create a more living drum beat. But if you already know a song or guitar riff with a nice groove. Lets rip it and apply to the drums!

Lets start with this guitar riff.

Riff.ogg

Rhythm Ferret

Rhythm Ferret in Ardour (open by selecting the region -> Window -> Rhythm Ferret) let you detect the hit-points.

Detect Hitpoints

Adjust the sensitivity and threshold in order to get enough hit-points.

Split Region

When you hit apply the region will be sliced into smaller regions that will be used for snapping the drum samples to.

Copy and Mute

First copy the regions into two new tracks (that will be your kick and snare tracks), than mute those regions.

Samples

Now pick your one-hit drum samples and start placing them on top of the muted regions.

Region Bounds

Make sure the grid is set to region bounds in order for the samples to correctly snap to the hit-points.

Groove

Now lets have a listen to it all together.

Riff+Groove.ogg

Notice: If you would like to add hi-hat and percussion to the drum beat in the same way, you should increase the sensitivity when detecting hit-points. The down side is that more hit-points also leaves you with more choices that might cause problems finding the right ones.